Wednesday, 11 June 2014

Proposal

Final Major Project Proposal

EDEXCEL Level 3 BTEC Extended Diploma in Interactive Media with Game Design

 

Learner Name: Robin Claassens




City of Bristol College

School Media & Art
College Green Centre,
St Georges Road
Bristol
BS1 5UA

 

Specialist Area: Interactive Media/Game Design



Date:  05/03/14


Section 1


Working title: Space Trek Wars





What you will work towards producing: (Detailed description of your proposal)

My final project will be a user interactive animation produced on Adobe Flash. I'm also going to make use of basic code and audio editing software to provide myself with an at least partially interactive soundtrack. The audience will be able to choose a weapon to attempt to destroy an enemy ship.

Section 2


     Influences, starting points and contextual references:



My starting influences are the game Kerbal Space Program and a youtube animator called Gonzo, I'm going to try and replicate as similar an art style to him as possible whilst using Kerbal Space Program's spaceship design capabilities to build myself an aesthetically pleasing craft.

 

     Early ideas research and sources:  (What are your sources for contextual and personal research?)




As I mentioned above, I'm going to be drawing on the art style of GonzoSSM, I just generally find his style of rendering very aesthetically pleasing and I'd love to try and replicate it. As far as personal research goes, it's going to be watching his streams and asking him some relevant questions as well as designing  ships on Kerbal Space Program and building on what I think looks good with each design I make.


GonzoSSM: https://www.youtube.com/channel/UCoFEvb-8o_ONb8pFlZkz64g (view at your own risk)


Kerbal Space Program: https://kerbalspaceprogram.com


Section 3


Intended techniques, non digital and digital

processes:



I'm going to use a number of different techniques when planning out and developing my animation. I'll be building a storyboard on Flash using my graphics tablet so I can easily map out what I plan on doing for each scene. Doing this digitally as apposed to on paper also allows me to add in frames where I feel a certain scene could last for longer. The final product will then be drawn on top of the storyboard and rendered to keep it true to my concept and help me replicate precisely my plan.


I'm going to design my ships on Kerbal Space Program and import screenshots to trace around as this will allow me to animate without being constricted by my lack of artistic consistency.

I'll also be using Audacity to record and alter sound effects and songs to fit in my animation.
  

 

    Timescales: (Please insert a week by week           timetable of each activity)



1              Do Proposal

& 3       Research and ideas

4, 5 & 6   Ideas Development

7              Penultimate week. Create the final project.

8              Final week. Evaluate.

 

 

    


Section 4



     Proposed methods of evaluation: (How will you document your final major project evaluation?)



I'm going to be self evaluating this project as I've done with previous projects. I'll more than likely be incredibly familiar with each frame by the time I'm finished and thus will know what I like and why I like it as well as what I don't like and why. I'll then write this evaluation up and post it alongside the finished product on Blogger.